Pathologic 2
Blender Model Tutorial
Update
You can now download the models through this Google Drive folder. Thank you to RoarkAnimations (Youtube, Twitter) for archiving these and allowing me to share them with everyone.
I've also added the Bachelor's retail model (different from the alpha model that rotten-eye had ripped), the Webley revolver, General Block, and the Polyhedron to that folder.
Summary
These pages contain information on how to download, unpack, set up, pose, and render rotten-eye's Pathologic 2 models in Blender.
If you'd like, you can also view the Pathologic 2 Character Turntables I've made using these models.
You can also view this tutorial as one page.
Table of Contents
- Software needed
- Downloading and Unpacking Models
- Setting Up Models in Blender
- Posing
- Rendering
- Output Settings
- Setting up Cameras
- Lighting with HDRIs / World Shader Nodes
- Animating a Turntable
- Rendering the Turntable
- Looping Turntables in Davinci Resolve
Software Needed
Blender. This is the application that we will use to texture, pose, and render models.
An application that can unpack .rar files. WinRAR and 7-ZIP both work. I'll be using 7-ZIP in this tutorial.
Optional
A video editing software. We can export as image sequences and mp4s directly from Blender, but a separate software can be useful to loop things like turntables several times over. I'm not too familar with Blender's video editor, so I use Davinci Resolve instead. It's free and available for Windows, Mac, and Linux.
An HDRI. When rendering models, we can use basic environment settings and ambient occlusion to create neutral, straightforward renders. However, HDRIs are an easy way to give a scene more natural and complex lighting, and this can be useful for artists. I'll be using Photo Studio 01 by Sergej Majboroda on HDRIHaven, since it's free, as is everything on HDRIHaven. Satara Night by Greg Zaal is a nice warm one, and Kloppenheim 02 by Greg Zaal is a very interesting greenish night-time one.